Sunday, 14 May 2017

Play Day 1





14 May 2017












We had 2 teams playtesting our game

















Feedback:

  • Kids loved the challenge
  • They interacted with the plastic jellyfish and seaweed that were hanging in the gazebo
  • We needed to tell them right at the beginning that they can't go diagonally (which you can in minefield)
  • we had to constantly encourage teamwork (especially for Team 2)
  • it worked with using an easier level and then gradually making it harder
  • laser cut creatures need to be hung either higher or lower than the children (head high is a hazard)
  • second group had trouble with teamwork, as two of them got distracted with balloons 
  • we need another element in the game. Like a specific field gives you power-ups, power-downs, extra lives etc.  they can be physically on the grid, they could be drawn into the map.


Chaz's photos:

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