Jane McGonigal has a PhD and is world renowned for designing alternate reality games, or games that are designed to improve real lives and solve real problems. These problems include such as poverty, hunger and climate change, solved through planetary-scale collaboration.
She has created and deployed award-winning games, sports and secret missions in more than 30 countries on six continents, for partners such as the American Heart Association, the International Olympics Committee, the World Bank Institute, and the New York Public Library.
She is the founder of Gameful, “a secret headquarters for world changing game developers.”
In 2009, the struggle to recover from a brain injury had Jane McGonigal wondering if she would ever get better.
After months of anxiety, depression and cognitive challenges, McGonigal called on her years of game design and research to begin her recovery. She developed an app called Jane the Concussion Slayer. This went on to develop the SuperBetter app and program.
Whilst dealing with depression and anxiety she was waiting to heal, and my friends and family were having a hard time understanding what I was going through
To many of us tend to focus on what we have lost or what we feel we will lose, our weaknesses rather than our strengths.
There's nothing fun about surviving an illness or injury, but you can use the same psychological strengths and ability to focus on opportunities to get stronger, learn and connect with others. Games are an accessible and powerful structure for doing that.
The biggest obstacle to behavior change, or maintaining optimism and engagement with health care, is they don't have self-efficacy. They feel nothing they do matters
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