We talked to Tanya today, who gave us suggestions in how we could input more narrative into the main game.
The could be done by two teams simultaneously crossing the grid, turning it a bit into a race, though we though that this could initiate a lot of noise, which could hinder the kids to pay attention to the narrator. By keeping two grid for each team, there will be more of a seperation. Though it also will use more materials and time.
Another was is to put children who are not playing on the grid as predators such as whales, seals, turtles etc. to make the pathway a bit more challenging for the kid.
We still think there needs to be more visuals for the maingame as it look a bit bland at the moment. This might be done through colourful hoops, though we need to play test those to see if the work as well as the tape grid.
After that we taped a grid on the floor to playtest it with another team.
Overall the play test lasted about 11 minutes, 5 minutes longer than our first play test.
The feedback we received from the Bee group:
- maybe tiles are different colours, you remember better (too hard to remember), would also be more visual
- add some creatures on there (e.g. "go to the seal")
- at the moment narrative gets lost while playing
- definitely make it competitve, would be more fun
- maybe widening the grid, instead of making it longer, if you want to make it more difficult or add two teams on one grid

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