- Plastic bag - each area could have to grab an object from each place
- 'clean up the space' in the area of play before starting the kids have to clean up the space and use the rubbish they find within the game - this is a potential problem with health and safety, the possibilities of rubbish is endless which could be a danger to kids.
- question how to make it scaleable, number of kids, size of grid, different materials, from tape and rope to a print out 'twister' like board size or larger
- Is there option for the kids to make up their own pathway - they be the narrator and designer of the correct route
- time element? The faster you go the better, or competition between two 'boards' - first one to get to the recycling as a whole team wins. The teams will collaborate together to help each other get through the maze/grid from the supermarket to the recycling through obstacles such as the beach, ocean, trees, street, waterway etc
- Role play of the plastic bag - we are currently imagining that the kids themselves are each "a plastic bag" and the narrative will relate to them as a plastic bag... "oh no you got caught in the wind..." is there a dress up/outfit that can be made so make them feel 'like a plastic bag'
- costumes - could this be the ice breaker, making them selves feel as though they are in fact a plastic bag that could blow away in the wind?
- icebreaker - effectively 'stuck in the mud' but each of them is a plastic bag and as they get stuck they turn into trees that catch plastic bags.
Tuesday, 21 March 2017
Plastic Bag Development
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