Monday, 13 March 2017

Corina's Jane McGonigal Research


 14 March 2017

From TED Talk:
  • we don’t get the same type of feedback in real life as we do in games e.g. levelling up etc.
  • Gamers are virtuosos at weaving a tight social fabric. There's a lot of interesting research that shows we like people better after we play a game with them, even if they've beaten us badly. And the reason is, it takes a lot of trust to play a game with someone. We trust that they will spend their time with us, that they will play by the same rules, value the same goal, stay with the game until it's over.
  • Gamers are super-empowered hopeful individuals. These are people who believe that they are individually capable of changing the world. And the only problem is, they believe that they are capable of changing virtual worlds and not the real world. That's the problem that I'm trying to solve.
  • I think, how we're using games today. We're using games to escape real-world suffering — we're using games to get away from everything that's broken in the real environment, everything that's not satisfying about real life, and we're getting what we need from games.
  • games are a powerful platform for change. We have all these amazing superpowers: blissful productivity, the ability to weave a tight social fabric, this feeling of urgent optimism and the desire for epic meaning.





Links:

https://www.wired.com/2011/01/why-jane-mcgonigal-thinks-reality-is-broken-and-she-wants-to-fix-it/

http://www.npr.org/2015/03/27/394918832/how-can-video-games-improve-our-real-lives

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

http://www.ted.com/speakers/jane_mcgonigal

https://www.superbetter.com/

https://janemcgonigal.com/

http://lifehacker.com/im-jane-mcgonigal-game-designer-and-author-and-this-i-1727032851

https://www.wired.com/2011/01/why-jane-mcgonigal-thinks-reality-is-broken-and-she-wants-to-fix-it/

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