The pitch of our groups initial idea went really well. The idea of the journey of a plastic bag seemed to spark ideas in other peers making us believe that there are multiple options of game designs that we can embark in. The journey seems to be easily put into context as most if not all people can imagine a plastic bag and also the movement of one within the wind - creating strong imagery.
As a team we think we are going to make a Ludus game - something structured with explicit rules to gather and captivate kids within another world. We feel as though an element of risk would suit the journey of a plastic bag well, trying to get the players through to separate areas of where a plastic bag can or could go, the problems and strategies that could be at play to help the plastic bag reach a healthy or sustainable ending.
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