- 1st person / plastic bag story narrative
- is there a home/half way base that acts as a "safe zone" if they have gotten so far, instead of going back to the start?
- each wrong tile of grid has its own story "oh no you got blown into a tree! Head back to the start and give another 'plastic bag' (player) a go"
- EASY - MEDIUM - HARD options, are there different variations of the game that can be suitable for the younger vs older kids, small and large grid game sizes
- one narrator in charge of conveying the narrative and story line, the "oh no" moments and the "well done - carry on"
- Visually how can we visualise it to make it more exciting than a grid?
- POSITIVE reinforcement - bring in some well done moments, focusing on the better actions hopefully to learn
- Is there more than one end goal?
- fork in the road/grid education taking players to either one of two options and they have to choose which they think is the best route for the plastic bag
- point system? How do the players or teams win?
- Dress up/role play
Saturday, 18 March 2017
Week 3 thoughts and questions
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